I wanted to test the hair rendering possibilities and it ended up in something much bigger. I actually don't know why, but to create something that looks organic and living in 3D satisfy me a lot. So from time to time, I create a tree, grass, strange plant or tiny Chinese bamboo garden in a bowl. Just for fun.
How to improve the video footage? What to add to make it more living and not so static? One of the answers is what I call 'animated simple assets'. The goal was to develop simple, art-directable ways to show generic graphs and other simple movements. At the end, it took me like 10 minutes to setup each of those. The approach is parametric, allowing to change frequency, amplitude and sometimes even more by changing just one or two parameters which makes it reusable in many projects. All those are made in Cinema4D with moGraph effectors. Sometimes, I like to think about C4D in terms of 2D.
See the resulting interactive app
Being an airplane enthusiast, I decided to build my very own Fokker Dr I. Since I do not have the funds to build it as a real plane, I've decided to do a 3D model. (but hey, I can make my very own Manfred von Richthofen as well :-) ). It took me several nights to create a model. Getting detailed plans has been harder than I expected (especially engine parts, elevator control wires, cockpit ...) so I had to eyeball some details and textures. Also I spent some time rigging movable parts with pilot movements - elevators and ailerons.
The last step has been to export the model to UNITY and program mouse view controls for the interactive app. Unfortunately, WebGL technology is not supported by IE browser (IE is considered as obsolete, users should switch to its successor MS Edge). Also, WebGL is not as stable as I would like it to be so I'm hoping for improvements in this field soon. Overall, it took several evenings and some nights but it's been great fun.